Sanctum Wiki
The master encyclopedia hub for Sanctum of Spiritborn — every polished family lane linked below with honest proof labels. This page orients the archive; it does not render millions of rows as individual SSR pages.
Concept Wall
Forty-seven approved concept visuals — animals, enemies, and fossils. [Concept] labels throughout; website study art only, not model-ready or playable.





Embarrassment gate: 0 people concepts on this wall. Theia 20260602 root animal sheets excluded. Rough fossil review cards held.
The Wiki Master Hub
The Sanctum Wiki is the running record of Sanctum of Spiritborn — world, systems, and development status. Family hubs below are the polished doors: each explains its scale honestly, links related lanes, and labels every claim by evidence tier. Start with /sanctum-vision for why the game exists and /sanctum-story for how the estate began.
Proof Labels Across the Wiki
Every claim in the Sanctum Wiki carries an evidence tier — nothing outruns its proof.
Index means cataloged metadata exists at scale (~1.8M animals, 3,403 people) without a per-row SSR page yet.
Canon means the claim derives directly from Scripture — verses, roles, and chronology grounded in the biblical record.
Concept means a Theia A100 visual study or design packet exists; art is not claimed as game-ready, GLB-imported, or playable.
Review means accuracy check in progress — paleontology, taxonomy, or narrative details under active review.
Prototype means a system has been tested in local tools — avatar morph controls, control-room oversight, etc.
Proven means a documented proof pass completed and reviewed — a separate gate from Concept or Prototype.
Family Hubs — Polished Doors
Animals — ~1.8M GBIF species indexed; biblical creatures prioritized.
Curated Bestiary — the hand-curated public shelf of biblical creatures with approved concept art.
People — 3,403 biblical character entries (index posture); 285 full figure study pages; live platform DB rows (bounded ingest).
Fossils — deep-time concept cards with Scripture and creation science.
Enemies — biblical fauna of the ancient Near East for the encounter system.
Creation Atlas — five shelves: animals, fossils, civilizations, stars, languages.
Places — biblical geography; cities, sacred sites, regions, landmarks with archaeological status.
Theology — covenants, Hebrew/Greek terms, and core doctrines; the grammar of the game.
Timeline — ten biblical eras from creation to the church age with evidence-tiered dates.
Items — weapons, tools, provisions, and sacred objects from Scripture.
Devlog — build notes, evidence trails, and next bounded steps.
Roadmap — six development phases with explicit proof gates.
Avatar Creator — Imago Dei player identity prototype.
Control Room — oversight, review process, and quality standards.
Languages — Biblical Hebrew, Aramaic, and Koine Greek. The tongues Scripture was written in and the load-bearing names every Sanctum figure carries.
Civilizations — Egypt, Assyria, Babylon, Persia, Greece, Rome. The empires of the biblical world; their archaeology, their gods, and their collision with YHWH's purposes.
Full Creation Atlas — master hub for all eight domain corridors.
Ask Dave — Scripture, taxonomy, and creation science across every shelf.
Support — partner with the ministry sustaining this research.
Start Here by Lane
- Animals [Index] — living-world catalog at ~1.8M species; biblical animals first.
- People [Index + Figure Pages] — 3,403 catalog entries; 285 figure pages; anchor passages at Bible People.
- Fossils [Concept Cards] — Triceratops, Mosasaurus, Trilobite, Behemoth, Leviathan.
- Enemies [Concept Batch] — Desert Asp, Jackal, Scorpion, Lion, Wolf, livestock.
- Creation Atlas [Five Shelves] — world reference database for every design decision.
- Devlog [Active] — what changed, what was proven, what comes next.
- Roadmap [Phased] — no release dates until a phase is in active progress.
- Avatar Creator [Prototype] — morph controls validated; not a shipped game feature.
- Control Room [Oversight] — review gates before any public or model claim.
- Places [Canon] — biblical geography, sacred sites, cities, regions, landmarks. Archaeology-confirmed where available.
- Theology [Canon] — covenants, Hebrew/Greek terms, core doctrines. The load-bearing grammar of the game.
- Timeline [Approximate-Firm] — ten biblical eras from creation to the church age, evidence-tiered dates.
- Items [Concept] — weapons, tools, provisions, and sacred objects from Scripture.
- Languages [Canon] — Biblical Hebrew, Aramaic, and Koine Greek. The tongues Scripture was written in; the names that carry their meanings.
- Civilizations [Archaeological] — Egypt, Assyria, Babylon, Persia, Greece, Rome. The empires that Scripture played out inside of.
- Prophecy [Canon+Archaeological] — 300+ messianic predictions fulfilled in verifiable history. Isaiah 53, Daniel's 70 weeks, Zechariah's 30 silver pieces.
- Scripture [Academic] — How we got the Bible: 5,800 Greek NT manuscripts, the Dead Sea Scrolls, textual criticism, canon formation.
- Symbols [Canon] — the typological symbols of Scripture: the lamb, blood, fire, water, bread and wine, rock, vine, shepherd. Load-bearing, not decorative.
- Tabernacle [Canon] — the Mishkan in full: three zones, six pieces of furniture, materials, and how every element points to Christ. YHWH's architectural blueprint for dwelling with man.
- Psalms [Canon] — 150 psalms, five books, every prayer type. The Psalter is the divinely authorized language of the human heart before YHWH — and the most-quoted OT source in the New Testament.
- Covenants [Canon] — all six covenants: Adamic, Noahic, Abrahamic, Mosaic, Davidic, New. The structural spine of the entire Bible and the architecture of everything Sanctum is built on.
- Wisdom [Canon] — Proverbs, Ecclesiastes, Job, and Song of Songs. Israel's meditation on the fear of YHWH, the limits of explanation, and the beauty of love.
- Feasts [Canon] — the seven appointed times of Leviticus 23. Four spring feasts fulfilled at the first coming; three fall feasts pointing forward. The prophetic calendar of redemption.
- Angels [Canon] — Gabriel, Michael, seraphim, cherubim, the divine council, and the Angel of YHWH. What Scripture actually says about the heavenly beings.
- Resurrection [Canon+Apologetic] — the resurrection of Christ as historical claim and theological foundation. The minimal facts, the empty tomb, the 500 witnesses, and why Paul says everything falls without it.
- Prayer [Canon] — petition, confession, lament, intercession, praise, and silent waiting. The Lord's Prayer in full. The Psalter as the authorized vocabulary. What Jesus taught when the disciples asked how to pray.
- Kingdom [Canon+Eschatological] — the Kingdom of God as YHWH's active reign: present in Christ, not yet consummated. The parables, the already/not yet tension, the OT prophets, and the consummation in Revelation 21-22.
- Holy Spirit [Canon] — who the Spirit is (a person, fully God), the Spirit in the OT (creation, craftsmen, prophets), Pentecost, the gifts, and the fruit. The animating presence of YHWH in his people.
- Atonement [Canon+Theological] — Yom Kippur (Leviticus 16), the five Levitical offerings, penal substitution, and how the Epistle to the Hebrews reads the entire sacrificial system as shadow pointing to Christ's once-for-all sacrifice.
- Genesis [Canon] — creation (Imago Dei, six days, Sabbath), the fall (protoevangelion), flood (Noahic covenant), Babel, and the patriarchs (Abraham through Joseph). The first book establishes every major theological theme Sanctum is built on.
- Sin [Canon+Theological] — the biblical vocabulary for sin (chata, avon, pesha in Hebrew; hamartia, anomia, adikia in Greek), the entry of sin through Adam, total depravity (Romans 3:10-18), and the threefold consequence: death, guilt, and separation from YHWH. The doctrine that makes the gospel necessary.
- Grace [Canon+Theological] — hen and charis across both testaments; Noah finding favor, Abraham's unconditioned call, and election before birth (Romans 9). Sola gratia in Ephesians 2:1-10. Effectual calling and the new heart of Ezekiel 36. Grace is the engine of every transformation in the Sanctum world.
How to Read the Wiki
Every family hub explains its own scale honestly — index rows are not individual wiki pages yet. Use proof labels to know what is catalog metadata, concept art, prototype tooling, or a documented proof pass. The goal is a game worthy of its subject, which means no claim can outrun its evidence. For narrative context: /sanctum-vision and /sanctum-story.
The Sanctum
Sanctum of Spiritborn is a game set in the biblical world — a long, honest build. The wiki documents every step with proof labels — Concept, Review, Prototype, or Proven — not launch-day marketing. Dave reasons across the full archive on /dave-ai when you need Scripture, taxonomy, or creation science context.
Ask Dave About the Sanctum World
Dave has the full biblical corpus behind every Sanctum design decision — Hebrew names of creatures, ancient Near Eastern context, Scripture connections for every figure in the people archive. Ask him anything about the world Sanctum is built on.
Ask Dave About SanctumSupport the Sanctum Wiki
The wiki hubs, taxonomy indexes, concept art pipeline, and Creation Atlas work are free. They are sustained by partners who believe this kind of research matters. If this work serves you, consider giving.
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