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Sanctum Roadmap

Honest milestones with proof gates — not a release date promise, but a clear map of where the build is now, what comes next, and what evidence is required to move forward.

Roadmap Philosophy

The Sanctum roadmap is not a marketing schedule. It is a map of bounded steps with clear proof gates. Each phase has a defined entry condition (what must be proven before it begins) and a defined exit condition (what must be demonstrated before the next phase starts). No phase is claimed complete until the exit proof exists. No date is published until a phase is in active progress with the required infrastructure in place.

Proof Labels for Roadmap Claims

Every milestone on this roadmap carries an evidence tier — nothing outruns its proof.

Complete means the exit proof for that phase exists and has been reviewed — documented with receipts, not marketing copy.

In Progress means active work with infrastructure in place; partial proof may exist but the exit gate is not yet met.

Planned means the phase is defined with entry and exit conditions, but work has not started.

Concept means a visual reference or design packet exists; not claimed as model-ready or playable.

Playable means in-engine with working assets — the highest tier; reserved for Phase 5 public demo claims only.

Related Lanes

Sanctum Wiki hub — /sanctum-wiki — animals, people, fossils, enemies, creation atlas, devlog, avatar creator, control room.

Sanctum Devlog — /sanctum-wiki-devlog — build notes, evidence trails, and next bounded steps.

Creation Atlas — /sanctum-wiki-creation — five shelves that power every world-building decision.

Full Creation Atlas — /creation — master hub for all eight domain corridors.

The Sanctum — /sanctum — game vision and honest posture.

Ask Dave — /dave-ai — contextualizes any phase, gate, or design priority.

Support — /support — partner with the ministry sustaining this long build.

Development Phases

What Each Phase Gate Requires

Concept stage requires: visual reference documented, Scripture connection noted where applicable, quality review passed. Model stage requires: mesh generated, load test passed, render quality at intended camera distance confirmed, documented with screenshots. Playable stage requires: in-engine integration, animation cycle working, collision correct, AI behavior functional, documented with video or live demo. Each gate is a threshold, not a checkbox.

The Long View

Sanctum of Spiritborn is a game built on the same foundation as everything else in this ministry — Scripture first, honesty always, no hype that outruns proof. It will take as long as it takes. The roadmap is not a deadline; it is a compass. YHWH's work is not rushed, and neither is this.

Support the Sanctum Build

The wiki hubs, taxonomy indexes, concept art pipeline, and long Sanctum build are free. They are sustained by partners who believe this kind of research matters. If this work serves you, consider giving.

Partner With the Ministry