Creation Atlas | Stewardship Room

All creation, ordered for the glory of YHWH.

This page explains how Dave keeps the Sanctum Creation Atlas organized: Scripture first, source-honest, visually beautiful, and carefully reviewed before public art, model, or gameplay claims.

Shipping department

Arcade wiring and testing stay visible before release.

This page keeps local gameplay checks out of the public preview. Public visitors should see clear status, roadmap, and handoff notes without local machine details.

Narration check

Arcade narration review

Verify narration output stays clear, ministry-safe, and evidence-grounded before publish.

Ability integrity

Index consistency check

Current baseline remains 2,263 proven / 1 routed / 5 claimed. Keep this visible during release review.

Ministry publishing

YouTube + blog handoff

Publish only content that passes voice quality and source honesty review; avoid overclaims and keep evidence linked.

Current source state

The atlas has a real queue and real review steps.

These counts come from local source manifests. They describe planned scope and review state, not finished public art or playable assets.

2,562 Workboard entities currently indexed across animals and characters.
1,810,433 GBIF-backed Animalia queue records available for long-term atlas expansion.
3,403 Bible people intake entries prepared for Scripture-grounded character work.
4 Next Theia dispatch groups prepared for bounded generation.
6 Theia visual materials prepared in the local Sanctum source.
1 One material set currently ready for the next wiki review: Job V20/V21.
5 Theia materials held as review-only or repair-needed before public use.
0 Model, GLB, playable build, or private model-library promotions from this intake.
Next Theia dispatch

Four bounded paths are ready to prepare.

The queue keeps the supercomputer useful without letting scale outrun review, Scripture/source notes, or public trust.

Priority 2 | Animals

Pastoral single-species sets

Donkey, Eagle, Ox, and Sheep move from multipack reference into controlled front, side, head, back, and detail passes.

Priority 3 | Materials

Texture reference selection

Linen, wool, leather, clay, limestone, wood, basket, rope, foliage, parchment, bronze, and sling details.

Priority 4 | Foundation assets

Props, tools, and foliage

Barley, bronze weapons, pottery, lamps, lyres, sandals, tents, olive branches, palms, slings, and textiles.

Operating covenant

Scale must stay under worship, truth, and evidence.

Scripture first

Bible people, creation days, named creatures, covenant history, and theological claims stay tied to explicit Scripture routes before visual invention.

Source honesty

Taxonomy, fossil evidence, archaeology, history, and art direction are labeled by source strength instead of being treated as the same kind of claim.

Beauty and dignity

Generated visuals can be held, repaired, or rejected if they would embarrass the ministry, confuse visitors, or lower the witness of the site.

Evidence steps

Fetch evidence, visual review evidence, wiki-source notes, live route evidence, model checks, and gameplay checks remain separate states.

Public restraint

No material becomes accepted wiki art, a production model, a GLB export, a playable asset, or promoted into the private model library without separate evidence.

Control files

Dave's source map for the atlas.

These local source files are the handoff points for future agents and Theia fetch loops.

Mega registry

assets/data/sanctum_mega_art_factory_registry_20260510.json

Next batch queue

assets/data/sanctum_theia_next_batch_queue_20260510.json

Theia art intake

assets/data/sanctum_theia_art_intake_wo28054_20260510.json

Workboard overlay

assets/data/sanctum_wiki_workboard_theia_overlay_20260510.json

Control room manifest

assets/data/sanctum_creation_atlas_control_room_20260510.json

Next faithful action

Prepare, review, then connect one shard at a time.

The next practical step is to prepare the four queued Theia paths, fetch the outputs through the established review path, and let only the strongest materials advance toward public wiki acceptance.

Concept / canon boundary

Stewardship explains gates — it does not bypass them.

The control room keeps Scripture authority, source honesty, and review discipline visible before any public art, model, or gameplay claim advances.

  • Canon Scripture and explicit ministry teaching.
  • Concept Visual study, worldbuilding drafts, game direction.
  • Runtime Play-ready claims only after separate proof.
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