All creation, ordered for the glory of YHWH.
This page explains how Dave keeps the Sanctum Creation Atlas organized: Scripture first, source-honest, visually beautiful, and carefully reviewed before public art, model, or gameplay claims.
Arcade wiring and testing stay visible before release.
This page keeps local gameplay checks out of the public preview. Public visitors should see clear status, roadmap, and handoff notes without local machine details.
Private shipping check
Final gameplay checks happen locally before public handoff readiness is claimed.
Public status: follow the roadmap and devlog instead of a local machine endpoint.
Arcade narration review
Verify narration output stays clear, ministry-safe, and evidence-grounded before publish.
Index consistency check
Current baseline remains 2,263 proven / 1 routed / 5 claimed. Keep this visible during release review.
YouTube + blog handoff
Publish only content that passes voice quality and source honesty review; avoid overclaims and keep evidence linked.
The atlas has a real queue and real review steps.
These counts come from local source manifests. They describe planned scope and review state, not finished public art or playable assets.
Four bounded paths are ready to prepare.
The queue keeps the supercomputer useful without letting scale outrun review, Scripture/source notes, or public trust.
Job V21 concept
Improve the current Job page into a stronger public wiki concept, still not a production model or playable asset.
Pastoral single-species sets
Donkey, Eagle, Ox, and Sheep move from multipack reference into controlled front, side, head, back, and detail passes.
Texture reference selection
Linen, wool, leather, clay, limestone, wood, basket, rope, foliage, parchment, bronze, and sling details.
Props, tools, and foliage
Barley, bronze weapons, pottery, lamps, lyres, sandals, tents, olive branches, palms, slings, and textiles.
Scale must stay under worship, truth, and evidence.
Bible people, creation days, named creatures, covenant history, and theological claims stay tied to explicit Scripture routes before visual invention.
Taxonomy, fossil evidence, archaeology, history, and art direction are labeled by source strength instead of being treated as the same kind of claim.
Generated visuals can be held, repaired, or rejected if they would embarrass the ministry, confuse visitors, or lower the witness of the site.
Fetch evidence, visual review evidence, wiki-source notes, live route evidence, model checks, and gameplay checks remain separate states.
No material becomes accepted wiki art, a production model, a GLB export, a playable asset, or promoted into the private model library without separate evidence.
Dave's source map for the atlas.
These local source files are the handoff points for future agents and Theia fetch loops.
assets/data/sanctum_mega_art_factory_registry_20260510.json
assets/data/sanctum_theia_next_batch_queue_20260510.json
assets/data/sanctum_theia_art_intake_wo28054_20260510.json
assets/data/sanctum_wiki_workboard_theia_overlay_20260510.json
assets/data/sanctum_creation_atlas_control_room_20260510.json
Concept / canon boundary
Stewardship explains gates — it does not bypass them.
The control room keeps Scripture authority, source honesty, and review discipline visible before any public art, model, or gameplay claim advances.
- Canon Scripture and explicit ministry teaching.
- Concept Visual study, worldbuilding drafts, game direction.
- Runtime Play-ready claims only after separate proof.
