Sanctum production map with no fake unlocks.
A stage board for the whole game path: concept shelves, wiki intake, prototypes, and pilots are useful now, but only engine-tested work gets gameplay language.
Current path-by-path status.
These labels are conservative by design. No path is marked playable without explicit evidence.
What each stage means before a visitor reads the numbers.
Visual direction, references, and accepted concept sheets are in place for review.
A feature behavior is validated in local tooling with screenshot or behavior evidence.
A bounded model-generation or reconstruction pass is prepared with strict acceptance checks.
Entries, references, and planned variant slots exist as a queue. They do not become accepted art or gameplay until review checks pass.
Saved images are indexed with status fields so raw generations, drafts, references, and accepted sheets do not get blurred together.
Assets or systems are loaded in engine surfaces with local evidence and no promotion shortcuts.
User-facing gameplay evidence exists and has passed the required visual and behavior checks.
