Weekly production notes for Sanctum.
This devlog keeps the game lane transparent: what changed, what is active now, and what comes next without hype language.
Recent Sanctum movement.
The People lane now has a complete 3,403 grouped-entry character wiki intake with 10,230 planned variant slots (1,577 seed and 1,826 review-held). It is entry staging only: no generated art, accepted full sheets, model unlocks, or runtime promotions.
A 334-row art inventory and local growing viewer now track animals, enemies, people, and avatar proofs while preserving status fields and no-promotion boundaries.
First animal model pilot pack was staged around an Elephant-first path with strict no-promotion gates.
Creator controls were validated against live morph behavior with desktop/mobile proof artifacts.
A source-linked fossil queue was created, and the first body-plan expansion gap set was closed at the metadata/tooling layer with no visual or runtime promotion.
Desert Asp became the concept quality benchmark for future reconstruction passes.
How each weekly update is structured.
What changed
Specific movement tied to a named lane and receipt-backed milestone.
What is active now
The current focus lane and immediate execution target.
What is next
The next gate or sprint target required before any promotion claim.
Truth boundary
One explicit statement about what is not done yet to keep trust high.
Receipt path
The workorder or proof lane that supports the public summary, so future updates can be checked.
Track progress and support the build rhythm.
If you want this lane to keep moving, follow weekly updates and back the work through the support route.
