Enemy lane progress and concept baselines.
This page tracks enemy concept work that is produced, reviewed, and staged for bounded reconstruction passes.
Desert Asp set the visual bar.
The enemy concept baseline established a stronger sheet style and quality target before bounded 3D reconstruction attempts.
Desert Asp concept became the working style benchmark for the enemy lane.
Readable anatomy, practical detail panels, and game-usable silhouette over noisy or malformed forms.
Concept baseline does not imply runtime-ready enemy models until reconstruction and load proofs pass.
Concept batches produced so far.
WO22833
First enemy concept batch preserved with receipt evidence.
WO22834
Second concept batch added continuity to the enemy lane.
WO22836
Third concept batch extended enemy/species visual coverage.
WO22837
Sheep, Goat, Ox, and Donkey concept-sheet candidates were generated with gallery proof.
Move one enemy from concept baseline to model proof.
The next bounded step is a single reconstruction pass that proves silhouette and material quality plus clean load behavior before any runtime promotion or gameplay claim.
