Sanctum Wiki | Enemies

Enemy lane progress and concept baselines.

This page tracks enemy concept work that is produced, reviewed, and staged for bounded reconstruction passes.

Concept baseline

Desert Asp set the visual bar.

The enemy concept baseline established a stronger sheet style and quality target before bounded 3D reconstruction attempts.

Primary baseline sheet

Desert Asp concept became the working style benchmark for the enemy lane.

Reference quality rules

Readable anatomy, practical detail panels, and game-usable silhouette over noisy or malformed forms.

No fake promotion

Concept baseline does not imply runtime-ready enemy models until reconstruction and load proofs pass.

Batch progress

Concept batches produced so far.

Batch 02

WO22834

Second concept batch added continuity to the enemy lane.

Batch 03

WO22836

Third concept batch extended enemy/species visual coverage.

Batch 04

WO22837

Sheep, Goat, Ox, and Donkey concept-sheet candidates were generated with gallery proof.

Next gate

Move one enemy from concept baseline to model proof.

The next bounded step is a single reconstruction pass that proves silhouette and material quality plus clean load behavior before any runtime promotion or gameplay claim.

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