Sanctum Wiki | Roadmap

Roadmap with clear stage labels.

This page tracks Sanctum by stage so visitors can see what is concept-only, what is prototype-proven, and what still needs runtime proof.

Stage board

Current lane-by-lane status.

These labels are conservative by design. No lane is marked runtime or playable without explicit proof.

Enemies Stage: Concept baseline / Prototype prep. Desert Asp baseline and multiple concept batches are preserved for review.
Avatar Creator Stage: Prototype proven. Morph integration was validated in a scoped creator proof.
Animals Stage: Pipeline governed / Pilot staged. One-model-per-animal policy and queues are active; first model pilot is staged.
Fossils Stage: Source-linked queue + body-plan gap closure. Concept/brief slices are available for review.
People Stage: Intake baseline complete. 3,403 grouped character entries and 10,230 variant slots are staged, with identity/art/runtime gates still closed.
Art Atlas Stage: Inventory baseline. 334 existing image rows are indexed across animals, enemies, people, and avatar proofs; no model/runtime unlocks.
Milestones

What each stage means.

Concept

Visual direction, references, and accepted concept sheets are in place for review.

Prototype

A feature behavior is proven in local/runtime tooling with screenshot or behavior evidence.

Model pilot

A bounded model-generation or reconstruction pass is staged with strict acceptance gates.

Wiki intake

Entries, references, and planned variant slots exist as a queue. They do not become accepted art or gameplay until review gates pass.

Art atlas inventory

Saved images are indexed with status fields so raw generations, candidates, references, and accepted sheets do not get blurred together.

Runtime integration

Assets or systems are loaded in runtime surfaces with local proof and no promotion shortcuts.

Playable milestone

User-facing gameplay proof exists and has passed the required visual and behavior gates.

Quick routes

Jump to a production lane.

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